5 fVideoEchoZoom=0.996629
\r
6 fVideoEchoAlpha=0.500000
\r
7 nVideoEchoOrientation=1
\r
12 bModWaveAlphaByVolume=0
\r
13 bMaximizeWaveColor=0
\r
23 fWaveSmoothing=0.900000
\r
25 fModWaveAlphaStart=0.750000
\r
26 fModWaveAlphaEnd=0.950000
\r
27 fWarpAnimSpeed=0.010000
\r
29 fZoomExponent=1.000000
\r
55 nMotionVectorsX=24.159897
\r
56 nMotionVectorsY=48.000000
\r
64 wavecode_0_enabled=1
\r
65 wavecode_0_samples=512
\r
67 wavecode_0_bSpectrum=0
\r
68 wavecode_0_bUseDots=0
\r
69 wavecode_0_bDrawThick=1
\r
70 wavecode_0_bAdditive=1
\r
71 wavecode_0_scaling=1.000000
\r
72 wavecode_0_smoothing=0.500000
\r
73 wavecode_0_r=1.000000
\r
74 wavecode_0_g=1.000000
\r
75 wavecode_0_b=1.000000
\r
76 wavecode_0_a=1.000000
\r
77 wave_0_per_frame1=q8=1.5
\r
78 wave_0_per_point1=masterspeed=30;
\r
80 wave_0_per_point3=tm=time*masterspeed*0.1;
\r
81 wave_0_per_point4=perspective=0.7;
\r
84 wave_0_per_point7=//plot x,y shape at z=0
\r
85 wave_0_per_point8=smp=sample*6.283;
\r
87 wave_0_per_point10=pinch=sin(smp*6 + 1.5)*0.3 + 0.7;
\r
89 wave_0_per_point12=xp=sin(smp )*0.65;
\r
90 wave_0_per_point13=xp=xp*pinch;
\r
91 wave_0_per_point14=yp=cos(smp )*0.65;
\r
92 wave_0_per_point15=yp=yp*pinch;
\r
93 wave_0_per_point16=zp=0;
\r
96 wave_0_per_point19=//rotate on y axis;
\r
97 wave_0_per_point20=angy=q1*10 + sample*0;
\r
98 wave_0_per_point21=xq=xp*cos(angy) - zp*sin(angy);
\r
99 wave_0_per_point22=zq=xp*sin(angy) + zp*cos(angy);
\r
100 wave_0_per_point23=xp=xq;
\r
101 wave_0_per_point24=zp=zq;
\r
102 wave_0_per_point25=
\r
103 wave_0_per_point26=//rotate on x axis
\r
104 wave_0_per_point27=axs1 = sin(time*0.9) + 1.6;
\r
105 wave_0_per_point28=yq= yp*cos(axs1) - zp*sin(axs1);
\r
106 wave_0_per_point29=zq= yp*sin(axs1) + zp*cos(axs1);
\r
107 wave_0_per_point30=yp=yq;
\r
108 wave_0_per_point31=zp=zq;
\r
109 wave_0_per_point32=
\r
110 wave_0_per_point33=//rotate on y axis again
\r
111 wave_0_per_point34=axs2 = sin(time*0.45)*3.3;
\r
112 wave_0_per_point35=xq=xp*cos(axs2) - zp*sin(axs2);
\r
113 wave_0_per_point36=zq=xp*sin(axs2) + zp*cos(axs2);
\r
114 wave_0_per_point37=xp=xq;
\r
115 wave_0_per_point38=zp=zq;
\r
116 wave_0_per_point39=
\r
117 wave_0_per_point40=//stretch y axis to compensate for aspect ratio
\r
118 wave_0_per_point41=yp=yp*1.2;
\r
119 wave_0_per_point42=
\r
120 wave_0_per_point43=//push forward into viewpace
\r
121 wave_0_per_point44=zp=zp+2.1;
\r
122 wave_0_per_point45=
\r
123 wave_0_per_point46=//project x,y,z into screenspace
\r
124 wave_0_per_point47=xs=xp/zp;
\r
125 wave_0_per_point48=ys=yp/zp;
\r
126 wave_0_per_point49=
\r
127 wave_0_per_point50=//center 0,0 in middle of screen
\r
128 wave_0_per_point51=x=xs+0.5;
\r
129 wave_0_per_point52=y=ys+0.5;
\r
130 wave_0_per_point53=
\r
131 wave_0_per_point54=dark=1 - (cos(smp*6 + 1.5)*0.5 + 0.5);
\r
132 wave_0_per_point55=r=1.00*dark;
\r
133 wave_0_per_point56=g=0.32*dark;
\r
134 wave_0_per_point57=b=0.26*dark;
\r
135 wave_0_per_point58=
\r
136 wavecode_1_enabled=1
\r
137 wavecode_1_samples=512
\r
139 wavecode_1_bSpectrum=0
\r
140 wavecode_1_bUseDots=1
\r
141 wavecode_1_bDrawThick=1
\r
142 wavecode_1_bAdditive=1
\r
143 wavecode_1_scaling=1.000000
\r
144 wavecode_1_smoothing=0.500000
\r
145 wavecode_1_r=1.000000
\r
146 wavecode_1_g=1.000000
\r
147 wavecode_1_b=1.000000
\r
148 wavecode_1_a=1.000000
\r
149 wave_1_per_point1=masterspeed=30;
\r
151 wave_1_per_point3=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
\r
152 wave_1_per_point4=perspective=0.7;
\r
154 wave_1_per_point6=//plot x,y,z to point on sphere
\r
155 wave_1_per_point7=smp=sample*6.283;
\r
157 wave_1_per_point9=pinch=cos(smp*6 + 0)*0.3 + 0.7;
\r
158 wave_1_per_point10=
\r
159 wave_1_per_point11=xp=sin(smp )*0.65;
\r
160 wave_1_per_point12=xp=xp*pinch;
\r
161 wave_1_per_point13=yp=cos(smp )*0.65;
\r
162 wave_1_per_point14=yp=yp*pinch;
\r
163 wave_1_per_point15=zp=0;
\r
164 wave_1_per_point16=
\r
165 wave_1_per_point17=
\r
166 wave_1_per_point18=
\r
167 wave_1_per_point19=//rotate on y axis;
\r
168 wave_1_per_point20=angy=time*33;
\r
169 wave_1_per_point21=angy=q1*10 + sample*0;
\r
170 wave_1_per_point22=angy=angy+1.5;
\r
171 wave_1_per_point23=xq=xp*cos(angy) - zp*sin(angy);
\r
172 wave_1_per_point24=zq=xp*sin(angy) + zp*cos(angy);
\r
173 wave_1_per_point25=xp=xq;
\r
174 wave_1_per_point26=zp=zq;
\r
175 wave_1_per_point27=
\r
176 wave_1_per_point28=//rotate on x axis
\r
177 wave_1_per_point29=axs1 = sin(time*0.9) + 1.6;
\r
178 wave_1_per_point30=yq= yp*cos(axs1) - zp*sin(axs1);
\r
179 wave_1_per_point31=zq= yp*sin(axs1) + zp*cos(axs1);
\r
180 wave_1_per_point32=yp=yq;
\r
181 wave_1_per_point33=zp=zq;
\r
182 wave_1_per_point34=
\r
183 wave_1_per_point35=//rotate on y axis again
\r
184 wave_1_per_point36=axs2 = sin(time*0.45)*3.3;
\r
185 wave_1_per_point37=xq=xp*cos(axs2) - zp*sin(axs2);
\r
186 wave_1_per_point38=zq=xp*sin(axs2) + zp*cos(axs2);
\r
187 wave_1_per_point39=xp=xq;
\r
188 wave_1_per_point40=zp=zq;
\r
189 wave_1_per_point41=
\r
190 wave_1_per_point42=//stretch y axis to compensate for aspect ratio
\r
191 wave_1_per_point43=yp=yp*1.2;
\r
192 wave_1_per_point44=
\r
193 wave_1_per_point45=//push forward into viewpace
\r
194 wave_1_per_point46=zp=zp+2.1;
\r
195 wave_1_per_point47=
\r
196 wave_1_per_point48=//project x,y,z into screenspace
\r
197 wave_1_per_point49=xs=xp/zp;
\r
198 wave_1_per_point50=ys=yp/zp;
\r
199 wave_1_per_point51=
\r
200 wave_1_per_point52=//center 0,0 in middle of screen
\r
201 wave_1_per_point53=x=xs+0.5;
\r
202 wave_1_per_point54=y=ys+0.5;
\r
203 wave_1_per_point55=
\r
204 wave_1_per_point56=dark=1 - (cos(smp*6 + q8)*0.5 + 0.5);
\r
205 wave_1_per_point57=r=1.00*dark;
\r
206 wave_1_per_point58=g=0.22*dark;
\r
207 wave_1_per_point59=b=(0.16+(bass*0.1))*dark;
\r
208 wavecode_2_enabled=1
\r
209 wavecode_2_samples=512
\r
211 wavecode_2_bSpectrum=0
\r
212 wavecode_2_bUseDots=1
\r
213 wavecode_2_bDrawThick=1
\r
214 wavecode_2_bAdditive=1
\r
215 wavecode_2_scaling=1.000000
\r
216 wavecode_2_smoothing=0.500000
\r
217 wavecode_2_r=1.000000
\r
218 wavecode_2_g=1.000000
\r
219 wavecode_2_b=1.000000
\r
220 wavecode_2_a=1.000000
\r
221 wave_2_per_frame1=q8=1.5
\r
222 wave_2_per_point1=masterspeed=30;
\r
224 wave_2_per_point3=tm=time*masterspeed*0.1;
\r
225 wave_2_per_point4=perspective=0.7;
\r
228 wave_2_per_point7=//plot x,y shape at z=0
\r
229 wave_2_per_point8=smp=sample*6.283;
\r
231 wave_2_per_point10=pinch=sin(smp*6 + 1.5)*0.3 + 0.7;
\r
232 wave_2_per_point11=
\r
233 wave_2_per_point12=xp=sin(smp )*0.65;
\r
234 wave_2_per_point13=xp=xp*pinch;
\r
235 wave_2_per_point14=yp=cos(smp )*0.65;
\r
236 wave_2_per_point15=yp=yp*pinch;
\r
237 wave_2_per_point16=zp=0;
\r
238 wave_2_per_point17=
\r
239 wave_2_per_point18=
\r
240 wave_2_per_point19=//rotate on y axis;
\r
241 wave_2_per_point20=angy=q1*10 + sample*0;
\r
242 wave_2_per_point21=xq=xp*cos(angy) - zp*sin(angy);
\r
243 wave_2_per_point22=zq=xp*sin(angy) + zp*cos(angy);
\r
244 wave_2_per_point23=xp=xq;
\r
245 wave_2_per_point24=zp=zq;
\r
246 wave_2_per_point25=
\r
247 wave_2_per_point26=//rotate on x axis
\r
248 wave_2_per_point27=axs1 = sin(time*0.9) + 1.6;
\r
249 wave_2_per_point28=yq= yp*cos(axs1) - zp*sin(axs1);
\r
250 wave_2_per_point29=zq= yp*sin(axs1) + zp*cos(axs1);
\r
251 wave_2_per_point30=yp=yq;
\r
252 wave_2_per_point31=zp=zq;
\r
253 wave_2_per_point32=
\r
254 wave_2_per_point33=//rotate on y axis again
\r
255 wave_2_per_point34=axs2 = sin(time*0.45)*3.3;
\r
256 wave_2_per_point35=xq=xp*cos(axs2) - zp*sin(axs2);
\r
257 wave_2_per_point36=zq=xp*sin(axs2) + zp*cos(axs2);
\r
258 wave_2_per_point37=xp=xq;
\r
259 wave_2_per_point38=zp=zq;
\r
260 wave_2_per_point39=
\r
261 wave_2_per_point40=//stretch y axis to compensate for aspect ratio
\r
262 wave_2_per_point41=yp=yp*1.2;
\r
263 wave_2_per_point42=
\r
264 wave_2_per_point43=//push forward into viewpace
\r
265 wave_2_per_point44=zp=zp+2.1;
\r
266 wave_2_per_point45=
\r
267 wave_2_per_point46=//project x,y,z into screenspace
\r
268 wave_2_per_point47=xs=xp/zp;
\r
269 wave_2_per_point48=ys=yp/zp;
\r
270 wave_2_per_point49=
\r
271 wave_2_per_point50=//center 0,0 in middle of screen
\r
272 wave_2_per_point51=x=(-1*xs)+0.5;
\r
273 wave_2_per_point52=y=ys+0.5;
\r
274 wave_2_per_point53=
\r
275 wave_2_per_point54=dark=1 - (cos(smp*6 + 1.5)*0.5 + 0.5);
\r
276 wave_2_per_point55=r=1.00*dark;
\r
277 wave_2_per_point56=g=0.32*dark;
\r
278 wave_2_per_point57=b=0.36*dark;
\r
279 wave_2_per_point58=
\r
280 wavecode_3_enabled=1
\r
281 wavecode_3_samples=512
\r
283 wavecode_3_bSpectrum=0
\r
284 wavecode_3_bUseDots=1
\r
285 wavecode_3_bDrawThick=1
\r
286 wavecode_3_bAdditive=1
\r
287 wavecode_3_scaling=1.000000
\r
288 wavecode_3_smoothing=0.500000
\r
289 wavecode_3_r=1.000000
\r
290 wavecode_3_g=1.000000
\r
291 wavecode_3_b=1.000000
\r
292 wavecode_3_a=1.000000
\r
293 wave_3_per_point1=masterspeed=30;
\r
295 wave_3_per_point3=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
\r
296 wave_3_per_point4=perspective=0.7;
\r
298 wave_3_per_point6=//plot x,y,z to point on sphere
\r
299 wave_3_per_point7=smp=sample*6.283;
\r
301 wave_3_per_point9=pinch=cos(smp*6 + 0)*0.3 + 0.7;
\r
302 wave_3_per_point10=
\r
303 wave_3_per_point11=xp=sin(smp )*0.65;
\r
304 wave_3_per_point12=xp=xp*pinch;
\r
305 wave_3_per_point13=yp=cos(smp )*0.65;
\r
306 wave_3_per_point14=yp=yp*pinch;
\r
307 wave_3_per_point15=zp=0;
\r
308 wave_3_per_point16=
\r
309 wave_3_per_point17=
\r
310 wave_3_per_point18=
\r
311 wave_3_per_point19=//rotate on y axis;
\r
312 wave_3_per_point20=angy=time*33;
\r
313 wave_3_per_point21=angy=q1*10 + sample*0;
\r
314 wave_3_per_point22=angy=angy+1.5;
\r
315 wave_3_per_point23=xq=xp*cos(angy) - zp*sin(angy);
\r
316 wave_3_per_point24=zq=xp*sin(angy) + zp*cos(angy);
\r
317 wave_3_per_point25=xp=xq;
\r
318 wave_3_per_point26=zp=zq;
\r
319 wave_3_per_point27=
\r
320 wave_3_per_point28=//rotate on x axis
\r
321 wave_3_per_point29=axs1 = sin(time*0.9) + 1.6;
\r
322 wave_3_per_point30=yq= yp*cos(axs1) - zp*sin(axs1);
\r
323 wave_3_per_point31=zq= yp*sin(axs1) + zp*cos(axs1);
\r
324 wave_3_per_point32=yp=yq;
\r
325 wave_3_per_point33=zp=zq;
\r
326 wave_3_per_point34=
\r
327 wave_3_per_point35=//rotate on y axis again
\r
328 wave_3_per_point36=axs2 = sin(time*0.45)*3.3;
\r
329 wave_3_per_point37=xq=xp*cos(axs2) - zp*sin(axs2);
\r
330 wave_3_per_point38=zq=xp*sin(axs2) + zp*cos(axs2);
\r
331 wave_3_per_point39=xp=xq;
\r
332 wave_3_per_point40=zp=zq;
\r
333 wave_3_per_point41=
\r
334 wave_3_per_point42=//stretch y axis to compensate for aspect ratio
\r
335 wave_3_per_point43=yp=yp*1.2;
\r
336 wave_3_per_point44=
\r
337 wave_3_per_point45=//push forward into viewpace
\r
338 wave_3_per_point46=zp=zp+2.1;
\r
339 wave_3_per_point47=
\r
340 wave_3_per_point48=//project x,y,z into screenspace
\r
341 wave_3_per_point49=xs=xp/zp;
\r
342 wave_3_per_point50=ys=yp/zp;
\r
343 wave_3_per_point51=
\r
344 wave_3_per_point52=//center 0,0 in middle of screen
\r
345 wave_3_per_point53=x=-xs+0.5;
\r
346 wave_3_per_point54=y=ys+0.5;
\r
347 wave_3_per_point55=
\r
348 wave_3_per_point56=dark=1 - (cos(smp*6 + q8)*0.5 + 0.5);
\r
349 wave_3_per_point57=r=0.82*dark;
\r
350 wave_3_per_point58=g=0.02*dark;
\r
351 wave_3_per_point59=b=0.26*dark;
\r
352 shapecode_0_enabled=0
\r
353 shapecode_0_sides=4
\r
354 shapecode_0_additive=0
\r
355 shapecode_0_thickOutline=0
\r
356 shapecode_0_textured=0
\r
357 shapecode_0_x=0.500000
\r
358 shapecode_0_y=0.500000
\r
359 shapecode_0_rad=0.100000
\r
360 shapecode_0_ang=0.000000
\r
361 shapecode_0_tex_ang=0.000000
\r
362 shapecode_0_tex_zoom=1.000000
\r
363 shapecode_0_r=1.000000
\r
364 shapecode_0_g=0.000000
\r
365 shapecode_0_b=0.000000
\r
366 shapecode_0_a=1.000000
\r
367 shapecode_0_r2=0.000000
\r
368 shapecode_0_g2=1.000000
\r
369 shapecode_0_b2=0.000000
\r
370 shapecode_0_a2=0.000000
\r
371 shapecode_0_border_r=1.000000
\r
372 shapecode_0_border_g=1.000000
\r
373 shapecode_0_border_b=1.000000
\r
374 shapecode_0_border_a=0.100000
\r
375 shapecode_1_enabled=0
\r
376 shapecode_1_sides=4
\r
377 shapecode_1_additive=0
\r
378 shapecode_1_thickOutline=0
\r
379 shapecode_1_textured=0
\r
380 shapecode_1_x=0.500000
\r
381 shapecode_1_y=0.500000
\r
382 shapecode_1_rad=0.100000
\r
383 shapecode_1_ang=0.000000
\r
384 shapecode_1_tex_ang=0.000000
\r
385 shapecode_1_tex_zoom=1.000000
\r
386 shapecode_1_r=1.000000
\r
387 shapecode_1_g=0.000000
\r
388 shapecode_1_b=0.000000
\r
389 shapecode_1_a=1.000000
\r
390 shapecode_1_r2=0.000000
\r
391 shapecode_1_g2=1.000000
\r
392 shapecode_1_b2=0.000000
\r
393 shapecode_1_a2=0.000000
\r
394 shapecode_1_border_r=1.000000
\r
395 shapecode_1_border_g=1.000000
\r
396 shapecode_1_border_b=1.000000
\r
397 shapecode_1_border_a=0.100000
\r
398 shapecode_2_enabled=0
\r
399 shapecode_2_sides=4
\r
400 shapecode_2_additive=0
\r
401 shapecode_2_thickOutline=0
\r
402 shapecode_2_textured=0
\r
403 shapecode_2_x=0.500000
\r
404 shapecode_2_y=0.500000
\r
405 shapecode_2_rad=0.100000
\r
406 shapecode_2_ang=0.000000
\r
407 shapecode_2_tex_ang=0.000000
\r
408 shapecode_2_tex_zoom=1.000000
\r
409 shapecode_2_r=1.000000
\r
410 shapecode_2_g=0.000000
\r
411 shapecode_2_b=0.000000
\r
412 shapecode_2_a=1.000000
\r
413 shapecode_2_r2=0.000000
\r
414 shapecode_2_g2=1.000000
\r
415 shapecode_2_b2=0.000000
\r
416 shapecode_2_a2=0.000000
\r
417 shapecode_2_border_r=1.000000
\r
418 shapecode_2_border_g=1.000000
\r
419 shapecode_2_border_b=1.000000
\r
420 shapecode_2_border_a=0.100000
\r
421 shapecode_3_enabled=0
\r
422 shapecode_3_sides=4
\r
423 shapecode_3_additive=0
\r
424 shapecode_3_thickOutline=0
\r
425 shapecode_3_textured=0
\r
426 shapecode_3_x=0.500000
\r
427 shapecode_3_y=0.500000
\r
428 shapecode_3_rad=0.100000
\r
429 shapecode_3_ang=0.000000
\r
430 shapecode_3_tex_ang=0.000000
\r
431 shapecode_3_tex_zoom=1.000000
\r
432 shapecode_3_r=1.000000
\r
433 shapecode_3_g=0.000000
\r
434 shapecode_3_b=0.000000
\r
435 shapecode_3_a=1.000000
\r
436 shapecode_3_r2=0.000000
\r
437 shapecode_3_g2=1.000000
\r
438 shapecode_3_b2=0.000000
\r
439 shapecode_3_a2=0.000000
\r
440 shapecode_3_border_r=1.000000
\r
441 shapecode_3_border_g=1.000000
\r
442 shapecode_3_border_b=1.000000
\r
443 shapecode_3_border_a=0.100000
\r
444 per_frame_init_1=mv_x=64;mv_y=48;
\r
445 per_frame_init_2=nut=0;
\r
446 per_frame_init_3=stp=0;stq=0;
\r
447 per_frame_init_4=rtp=0;rtq=0;
\r
448 per_frame_init_5=wvr=0;
\r
449 per_frame_init_6=decay=0;
\r
450 per_frame_init_7=dcsp=0
\r
452 per_frame_1=decay=0.97;
\r
453 per_frame_2=//zoom=1.008;
\r
454 per_frame_3=ms=sin(time*0.6)*0.15;
\r
455 per_frame_4=mss=mss+ms*0.001;
\r
459 per_frame_8=//rot=sin(time)*0.01;
\r
461 per_frame_10=//echo_zoom=1 + ( sin(time*0.6)*0.5+0.5 )*3;
\r
462 per_frame_11=dx=0;dy=0
\r
465 per_pixel_1=it = 0.3*sin(time*0.2);
\r
466 per_pixel_2=radm = rad*0.5;
\r
467 per_pixel_3=rot = 0.02*sin((radm+it)*30)/((rad+0.1)*((sin(time)*0.4+0.5)*20));
\r
468 per_pixel_4=mod = sin(ang*5);
\r
469 per_pixel_5=mod = mod*mod;
\r
470 per_pixel_6=zoom = -1 + abs(0.01*mod);
\r